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如何在Android中实现3D垂直翻转动画?

在Android中,可以通过使用ObjectAnimator和RotationY属性实现3D垂直翻转动画。

Android实现3D垂直翻转动画

在移动应用开发中,动画效果可以极大地提升用户体验,本文将详细介绍如何在Android中实现一个3D垂直翻转动画,使视图(如ImageView)能够像翻书页一样上下翻转,这个动画不仅具有视觉吸引力,还能为用户提供更直观的交互体验,我们将一步步展示如何通过XML文件和Java代码来实现这一动画效果。

动画资源文件定义

我们需要定义两个动画资源文件,分别用于控制图像的缩小、旋转和透明度变化。

card_flip_left_out.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
    <!-先缩小 -->
    <objectAnimator
        android:duration="200"
        android:propertyName="scaleX"
        android:valueFrom="1.0"
        android:valueTo="0.8" />
    <objectAnimator
        android:duration="200"
        android:propertyName="scaleY"
        android:valueFrom="1.0"
        android:valueTo="0.8" />
    <!-再旋转 -->
    <objectAnimator
        android:duration="@integer/card_flip_time_full"
        android:interpolator="@android:interpolator/accelerate_decelerate"
        android:propertyName="rotationY"
        android:startOffset="200"
        android:valueFrom="0"
        android:valueTo="90" />
    <!-同时透明度变化 -->
    <objectAnimator
        android:duration="@integer/card_flip_time_full"
        android:propertyName="alpha"
        android:startOffset="200"
        android:valueFrom="1.0"
        android:valueTo="0.0" />
</set>

card_flip_left_in.xml

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
    <!-立即设置为透明 -->
    <objectAnimator
        android:duration="0"
        android:propertyName="alpha"
        android:valueFrom="1.0"
        android:valueTo="0.0" />
    <!-旋转 -->
    <objectAnimator
        android:duration="@integer/card_flip_time_full"
        android:interpolator="@android:interpolator/accelerate_decelerate"
        android:propertyName="rotationY"
        android:valueFrom="-90"
        android:valueTo="0" />
    <!-旋转一半的时间,逐渐显示 -->
    <objectAnimator
        android:duration="1"
        android:propertyName="alpha"
        android:startOffset="@integer/card_flip_time_half"
        android:valueFrom="0.0"
        android:valueTo="1.0" />
    <!-最后放大 -->
    <objectAnimator
        android:duration="200"
        android:propertyName="scaleX"
        android:startOffset="@integer/card_flip_time_full"
        android:valueFrom="0.8"
        android:valueTo="1.0" />
    <objectAnimator
        android:duration="200"
        android:propertyName="scaleY"
        android:startOffset="@integer/card_flip_time_full"
        android:valueFrom="0.8"
        android:valueTo="1.0" />
</set>

Java代码实现

我们在Activity中编写相应的Java代码来加载并执行这些动画,当用户点击ImageView时,将触发垂直翻转动画,如果需要更换图片,可以在动画结束时进行图片的替换。

ImageFlipActivity.java

package com.example.android.animationsdemo;
import android.animation.Animator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.ImageView;
public class ImageFlipActivity extends Activity {
    private ImageView imageView;
    private int clickCount = 0;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_image_flip);
        imageView = (ImageView) findViewById(R.id.iv_show);
        imageView.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View v) {
                playFlipAnimation();
            }
        });
    }
    private void playFlipAnimation() {
        clickCount++;
        AnimatorSet animatorSetOut = (AnimatorSet) AnimatorInflater.loadAnimator(this, R.animator.card_flip_left_out);
        final AnimatorSet animatorSetIn = (AnimatorSet) AnimatorInflater.loadAnimator(this, R.animator.card_flip_left_in);
        animatorSetOut.setTarget(imageView);
        animatorSetIn.setTarget(imageView);
        animatorSetOut.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                // 翻转90度之后,换图
                if (clickCount % 2 == 0) {
                    imageView.setImageResource(R.drawable.image1);
                } else {
                    imageView.setImageResource(R.drawable.image2);
                }
                animatorSetIn.start();
            }
        });
        animatorSetOut.start();
    }
}

在这个示例中,我们创建了一个ImageFlipActivity类,该类包含一个ImageView和一个点击监听器,当用户点击ImageView时,会依次播放退出和进入的动画,根据点击次数的不同,图片会在两张图片之间切换。

3. 自定义Rotate3dAnimation类(可选)

如果你希望更灵活地控制动画,比如动态设置旋转角度、中心点等,可以实现一个自定义的Rotate3dAnimation类,以下是一个简单的示例:

Rotate3dAnimation.java

package com.example.android.animationsdemo;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class Rotate3dAnimation extends Animation {
    private final float mFromDegrees;
    private final float mToDegrees;
    private final float mCenterX;
    private final float mCenterY;
    private final boolean mReverse;
    private Camera mCamera;
    public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, boolean reverse) {
        mFromDegrees = fromDegrees;
        mToDegrees = toDegrees;
        mCenterX = centerX;
        mCenterY = centerY;
        mReverse = reverse;
    }
    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        mCamera = new Camera();
    }
    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final float fromDegrees = mFromDegrees;
        final float toDegrees = mToDegrees;
        final float centerX = mCenterX;
        final float centerY = mCenterY;
        final Camera camera = mCamera;
        final Matrix matrix = t.getMatrix();
        camera.save();
        if (mReverse) {
            camera.translate(0.0f, centerX + width * 0.5f, -centerY height * 0.5f);
            camera.rotateY(fromDegrees);
            camera.rotateY(toDegrees fromDegrees);
        } else {
            camera.translate(0.0f, centerX + width * 0.5f, -centerY height * 0.5f);
            camera.rotateY(toDegrees);
            camera.rotateY(-fromDegrees); // Rotate in reverse direction for flip back effect
        }
        camera.getMatrix(matrix);         // Apply the rotation to the matrix
        camera.restore();                  // Restore the camera position before applying next transformation
    }
}

使用此类时,你可以动态设置旋转的角度、中心点以及是否反向旋转。

Rotate3dAnimation rotate3dAnimation = new Rotate3dAnimation(0, 90, imageView.getWidth() / 2.0f, imageView.getHeight() / 2.0f, false);
imageView.startAnimation(rotate3dAnimation);

这种方式提供了更高的灵活性,适用于更复杂的场景,可以在按钮点击事件中启动和停止旋转动画,以下是一个使用按钮控制旋转动画的示例:

public class Test3DRotateActivity extends Activity {
    private ImageView image;
    private Button start, stop;
    private Rotate3dAnimation rotation;
    private StartNextRotate startNext;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        image = (ImageView) findViewById(R.id.image);
        start = (Button) findViewById(R.id.start);
        stop = (Button) findViewById(R.id.stop);
        start.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                startRotation(0, 360); // 进行360度的旋转
            }
        });
        stop.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                image.clearAnimation(); // 停止当前的动画
            }
        });
    }
    private void startRotation(float start, float end) {
        final float centerX = image.getWidth() / 2.0f; final float centerY = image.getHeight() / 2.0f; rotation = new Rotate3dAnimation(start, end, centerX, centerY, false); rotation.setDuration(2000); rotation.setFillAfter(true); rotation.setInterpolator(new LinearInterpolator()); startNext = new StartNextRotate(); rotation.setAnimationListener(startNext); image.startAnimation(rotation); } private class StartNextRotate implements Animation.AnimationListener { public void onAnimationEnd(Animation animation) { image.startAnimation(rotation); } public void onAnimationRepeat(Animation animation) {} public void onAnimationStart(Animation animation) {} } } }``此示例展示了如何通过按钮控制3D旋转动画的启动和停止。StartNextRotate内部类用于在动画结束时重新启动动画,从而实现连续旋转的效果,这种方法适用于需要频繁控制动画的场景,如游戏中的动画控制或复杂的用户交互界面,通过结合XML动画资源和自定义动画类,开发者可以根据需求灵活地实现各种复杂的动画效果,合理利用动画监听器(如AnimatorListenerAdapter`)可以在动画的关键帧执行特定操作,进一步增强动画的表现力和互动性,无论是简单的视图转换还是复杂的3D动画,掌握这些技术都能帮助你在Android应用中创造出更加丰富和吸引人的用户体验。

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